Viking Gamer: Golden Sun; Dark Dawn
8:12 pm in Handheld by Viking Gamer

I feel slightly hypocritcal at this present time, so much so that the horns on my helmet are slightly drooped to give an impression of shame.
I feel this shame because I can remember (vaguely) going into a blood-rage frenzy at a certain shopping outlet and killing all the store assistants due to a problem with Nintendo’s inability to publish games that didn’t have the same four or five characters in every title, or produce an even passable JRPG.
Even though they are definitely guilty of my first accusation they are certainly no longer guilty of my second accusation.
Golden Sun is a passable JRPG.
Note: I didn’t say the words good or great, I said passable. And there are some damn good reasons for it.

In a book I once used to get something out of my teeth, someone who could read told me that the book said that a sentence is a story in itself, it should be logical, whole and tell a tale. Darkest Dawn is the part of the sentence that comes after a semicolon. I’m not exactly sure how important the pre-semicolon sentence would have been, but I can only assume it would have helped me understand what the fuck was going on.
In the game you take primary control of Matthew, a silent protagonist (for a given value, will explain further when I get the last of this book out of my teeth) who is teamed up with Tyrell, Karis and later on, Reif. These are the children of the previous heroes in the series, and are all very, very annoying.
Matthew et al (that’s latin for ‘and the rest of the annoying characters in the group) are Adepts, people who can use psynergy (which makes them sound like the marketing and HR department rather than a group of people who can control the elements).
So our group has to do something, and I’m not exactly sure what that is at the moment as it seems to change drastically as each fifteen minute period goes past. I originally had to fix what is more or less a hang-glider, and now I’m caught looking for a mask in the midst of a war between two nations. Somehow the ‘Golden Sun Towers’ are coming into play as well because it keeps slipping into dialogue like a golden oiled banana that’s been released onto a muddy football pitch in the rain and everyone is wearing gloves made out of ice.
As far as the story is concerned, I’m not interested. All the good characters love you and all the bad ones either hate you or are using you to achieve their own ends. One of the enemy characters is called ‘Blados’ and carries a huge sword. I hope someone got fired for that creative genius.
Some of you are probably scratching your heads and wishing you were as smart as me, pondering whether to ask the question ‘But Viking Gamer, isn’t the point that there are goodies and baddies and they act accordingly!?’
My answer would be yes, if I was 5 years old and still wrestling Kodiak bears for fun. Now that I’m much older, I need something that makes me think for more than half a second. What everyone fails to remember is there’s no such thing as ‘goodies’ and ‘baddies’. There are only bad people, but they’re on different sides.
Moving on from what is a quagmire in moralistic debate, the games graphics are probably what I should pick on next. They are decent enough so that I can tell what’s going on, but also seem to have performed a mistake that is continually perpetuated in games that try to be different: they’ve mixed up an attempt to create style with keeping the graphics shit.

If they can do the movies they’ve made for FFIV, then I’ll be damned if they can’t do style with a little less giant heads and box like bodies.
The last thing I want to illuminate like a torchlight at the last screaming and cowering peasant left alive after a long raid is the how we use our silent protagonist to communicate. Matthew is the leader of the group, yet doesn’t talk or take command of any situation. When a decision is made, he is asked how he feels about it and you can choose happy, ecstacy tablet induced happy, sad/discomforted/morose/about 1000 other emotions or maniacally depressed.
What the fuck? Hasn’t anyone watched Donnie Darko? He understood you couldn’t see the entire emotional spectrum from ‘fear’ and ‘love’, and I’ll be fucked if I try and achieve the same thing through four vague emotional responses. After selecting happy for ‘I’m confident we can save your drowning child’ my group rebuked me for laughing at the fact the child was drowning. Seriously, fuck the child, if I can’t communicate that I don’t want him to drown then the little fucker has to go.
So far you probably think the game is a giant Polar Bear turd, and for the most part, it is. But I said it was passable, and here’s why:
The gameplay. It’s your usual JRPG turn based combat except that it’s much, much faster. You choose what you would like to do and the orders are carried out after you’ve completed them, so it means you have to know what you’d like to do and figure out what the enemy might like to do before you commit. The downside to this is your group will always be much, much stronger than your enemy and with almost zero chance of running out of PP (like MP only with no M and another P) because after a few hours in the game your party is completely self-sufficient. Unless you’re brain-dead, you can always get back health and PP.
It has also eliminated enemy encounters when you’re trying to figure out puzzles, which has always been the cause of blood-rage murders in my area. The puzzles themselves are fun and are not too difficult, though at times you may find yourself wondering what the fuck you are supposed to be doing, travelling to your previous destination and realising you left without hearing the last and vital piece of conversation. This actually happened, and instead of my usual rampage I had to sit and reflect on why any game would let you leave the place that you NEEDED TO HEAR THE DIALOGUE IN, before I then calmly picked up my axe and went on a rampage.

Puzzles involve your characters using their elemental abilities, like growing vines to reach new places or dousing out fires with water etc. It’s quick enough so that experimentation with different solutions doesn’t feel like a lobotomy, and while retardedly cutesy in its visual execution, solving puzzles is actually quite rewarding.
The biggest hook in this game for me has to be in the djinn. Djinn are creatures kinda like current generation Pokemon. They are round and have barely distinguishable characteristics and work like GFs from FFVIII in that they give you added stats like health or PP. They are either in ready mode; where you can use them in combat to perform special techniques, or in standby mode; where you can use them as summons and combine them to summon more powerful creatures.
As I stated before, no enemy is ever strong enough to get the better of you, so the whole ready and standby mode really seems to me as an optional thing; how would you like to win this time?
The real hook for me is figuring out the puzzles to find the Djinn. It’s kinda like Pokemon but with an added sense of achievement. You can look at your collection of Djinn and think, ‘I used my brain to get that’.
This is the kinda game I will play on a particularly lengthy Longship trip, but wouldn’t ever bring back into my hut just to play it. However if you want a break from banal JRPG’s or want to deviate from Pokemon, I’d wave my axe at you and cut off your hands. Not because of anything to do with the afore-mentioned reasons, but because I’m a Viking and it’s kinda just what I do.
I’m giving Dark Dawn 3/5 I dream of Djinnies.
Til next time, the gamer with horns on his hat.
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