WARHAMMER- what the bloody hell is it?
3:56 am in Warhammer by Andymac

WARHAMMER?? Isn’t that some kind of cladding tool??
So there I was, about to pen my first battle report as requested by my imposing and glorious new editor (you know who you are). I had downed two flagons of Buggman’s finest and a rather comely wench was on her way to fetch me another. Turning my eyes away from the hind quarters of said bar maid and back to my sheepskin parchment I noticed with growing agitation that it remained unmarked, an ink covered quill resting lazily on the thickly stained oak table next to it.
The arcane invention from the school of alchemy that hung on one of the tavern walls told me that it had been many hours since my endeavours had begun; but there was still something nagging at my mind. How was I to write a battle report depicting the glory and carnage of the Warhammer world without first trying to convey what Warhammer is, what it represents, and what it means to gamers like me. Not a “Warhammer is a table top board game matching armies of models against each other with the winner decided at the fall of a dice” no, that’s not enough. I mean what the Warhammer world, and all its weird and wacky inhabitants (like myself) are all about.
So with a healthy mix of inspiration and ale I set about to define a game that has lorded over a special place in my Emperor loving heart for over ten years.

The first thing that outsiders will notice about a game of Warhammer is the lack of computer or gaming console. We Warhammer nerds enjoy a social stigma of geekiness that out strips all other forms of gaming, and we don’t even need a power outlet. So why, at the expense of losing face in front of potential geek loving females to x-box, Nintendo, and Warcraft loving nerds, do we do it? To answer this there are a few things we need to consider.
The Call to arms.
Firstly there is no switch on and game on in the Warhammer world. Whether you are a 40k or fantasy player a game of Warhammer starts in the store. There is no single purchase like that of a pc or console gamer, who can pick up the latest “Halo” or “Call of Duty”, install and play. The Warhammer player needs far more time and consideration for his next purchase. The player reads, networks (with REAL people) and considers a variety of rules, opinions, and opponents before he makes his purchase. In a sense the game has already begun, and a Warhammer players next crushing victory or embarrassing defeat can rest solely on which unit, hero, monster or war machine he buys next. This is where the thrill begins, being part of a game that doesn’t switch off when the power does, you don’t even have to be at the table with your opponent to be playing it.
‘I know of players who actually spend the majority of their time on this step. Planning armies and buying up model after model never seeming to get anything assembled or painted.’
Next up there is the painstaking process of getting your new purchase ready for battle. Painting and assembling each model in your new collection are an important step before they reach the battlefield. Each player has a different take on this particular part of the process. Some players rate this as the single biggest factor in their becoming a Warhammer player. The detail on the eyes, the pattern of the insignia on a soldiers coat of arms, the chance to make the models in your army truly unique, Models that can leave your friends and enemies awestruck at the minutest detail.
I have one opponent in particular whose Eldar host is a constant source of jealousy every time he brings his latest masterpiece to the field. All the gamers in the room will literal stop what they were doing in order to gawk at sapphire bladed Avatars or the silky smooth finish on a Falcon grav-tank.
For some gamers it is the conversions that take pride of place in their gaming experience. Altering their models to make them truly unique amongst all other armies. No mods, no colour changes in the character builder screen, truly unique models that can only be seen in your collection.

Personally painting and converting are a part of the gamming experience that is not my forte. My conversions consist of whatever parts I have lying around, and I get frustrated after the second colour goes on my new unit of Beastmen Gors. It is a fact that when my motley men (or beasts) at arms make it to the field there is precious little gawking going on. Even so I cannot help but feel a sense of pride at seeing each and every model in my force painted up and looking the part as they prepare to take on the enemy. (More so if I can snicker at the poor paint job, or plain undercoated models of the opposing force.)
Assembling the me (or beasts, or aliens)
Again we have a part of the gaming process that splits enthusiasts. Whilst some players are more than happy to show up to an opponents house with their entire collection, their army book, and proceed to come up with an on the spot army list (you know the ones) while you twiddle your thumbs and practice rolling sixes.
Personally I find these gamers more than a little infuriating and take a personal pleasure in meting out pain to those who are unprepared. Not because they are any less adept at playing the game once their armies hit the field, but because I fall into another, very different category of gamer. The lead up to a game of Warhmmer or 40k for me is a busy and painstaking affair. I pour over my army list and army book, tinkering and adjusting as I consider just which enemy I am to face.

This process can take hours the night before a game but here I confess that more often it takes several sessions spread out over the week prior to a match. I have been known to unpack my entire collection for a sort of roll call so that I can visually see how the army looks and get an idea for the way it will deploy and fight on the battlefield. While I am airing my gaming laundry I may as well reveal that I have even gone so far as to set up mock armies of my opponents, using cardboard squares to represent units, and go even deeper into how different army configurations and tactics would work against them. (I had a lot of free time in high school.)
All that being said, I have a set army when gaming that I develop very carefully during its formative stage, doing things like naming all the characters and units and making sure things like war gear and vehicle fit outs never change. This gives the army a very realistic element on the table top like the troops have been fighting together through various wars and engagements, and can be particularly engaging when your horde goes up against their long time rivals, and your generals go up against characters that they have met many times in the heat of combat. The trick with this style of army is to make the adjustments with the units you take on the day, rather than starting from scratch to match your opponent. This makes things a little bit harder as you cant just change all of your imperial guard squads to carry las-cannons when going up against a vehicle heavy opponent, and then back to flamers when taking on hordes. But it does make it all the more rewarding when you get the mix just right to pull off a decisive victory.
My Imperial guard army is an armoured division known as the Carthaginian A.E.F (armoured expeditionary force) led by the fearless Colonel Barca. The entire company is transport mounted with plenty of tanks. The Carthaginians are professional line breakers made up of heavy vehicles and their crew. They don’t have any infantry at all (line breaking being a profession with a high casualty rate). Instead the A.E.F are hired by imperial armies who are desperate to break a deadlock. Barca and his forces provide the tanks and skilled crews, and the imperial Governor or General employing their services supplies the, often reluctant, guardsmen to fill the chimeras. Such is the death toll in these suicidal charges that the A.E.F and their leader have earned many nicknames with guardsmen all over the system. Such as “The rolling Coffins” and “Colonel Barking mad”. It’s an unnerving sight for a soldier of the Imperium to line up in parade formation only to watch as Colonel Barca and his A.E.F roll by, filling their battered chimeras with men hand picked by their staff sergeants.
Charge!
Here I think lies the biggest difference in table top gaming and other styles of equally nerdish entertainment, the game itself. Connecting to an online server may launch you into a war torn landscape with your buddies miles (even hundred of miles) away, but it doesn’t mean a knock at the door, answering it to find a best mate with a cold one or two and a few gingerly balanced boxes in hand.
Taking up a seat on the couch to play the Xbox may be comfortable and quick, but it’s just not the same at taking over your garage, blasting your favourite music and actually facing your opponent while you jeer and cackle at his terrible dice rolling. Poking fun as his favourite preciously painted stone trolls are torn apart in a single round of combat by your Minotaurs, and pointing out that that’s exactly what happened the last three times.

There’s a certain event that comes with hosting a game of Warhammer that you just don’t get from calling a mate and saying “get online we’re about to invade a village”. From the initial struggle with boxes and packaging, to deployment, to battle, there is time to really stand around and catch up with friends you may not get to see everyday. The game of warhammer brings people together who have different talents (i.e tactical prowess, or artistic paint work) to lock horns face to face with armies they have poured weeks, months or even years of their lives into getting just right.
Finally I believe there is the rush that comes only from watching your opponents face, there and in the flesh, as your unit of orc boys destroys his brand new just painted Silver helm heavy cavalry led by prince Tyrion himself in the first turn of the game.
Andy Mac.


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